Showing posts with label 4/5. Show all posts
Showing posts with label 4/5. Show all posts

Monday, January 27, 2014

Cornelius Murphy 02: Raiders of the Lost Car Park (Robert Rankin)

Rating: 4
Year: 1994
Genre: Adventure, Fantasy, Comedy
Read Again? Yes

The Stuff of Legends continues right where the first book left off!

Cornelius and his half-pint friend Tuppe have a plan: they will modify an ocarina to add the special notes that will open the Forbidden Zones scattered around town. Then they'll open them one by one and liberate the loot hidden therein!

To this end, Cornelius shoplifts an ocarina and a young woman from a music shop. The trio hijacks an ice cream truck, which gains them a place to store loot and a PA system to boost the ocarina's signal.


In the meantime, one Inspectre Hovis is hoping to solve the Crime of the Century. This would involve the theft of a sizable quantity of diamonds years before which suddenly turned up scattered all over the road. His prime suspect is a cab driver who claims that he was minding his own business when a train--a TRAIN!--came barreling out of a solid wall and scattered those very diamonds all over the street. This really did happen, at the end of the first book.

In the meantime again, Team Cornelius open one of the Zones and find a wonderous car designed by The Man Himself, Hugo Artemis Solon Saturnicus Reginald Arthur Rune, master of the unpaid bill, guru of gurus, reinventor of the ocarina, hater of Bud Abbott.

They soon find themselves in Rune's very presence. He has a plan to enter the Forbidden Zones and destroy them utterly, to reveal the beings who lurk within and secretly control the lives of humanity!

At the same time, there is to be an enormous rock festival headlined by Gandhi's Hairdryer, Prince Charles meets an interesting young woman, the Queen is an alien, and the very forces of the underworld whom Rune wishes to reveal are working to keep him from succeeding!

I'd have liked this book more if I hadn't taken so long--several months--to read it. I kept putting it aside and forgetting it. No fault of Rankin's, just me doing other things and ending up too tired to read.

Monday, July 1, 2013

Raylan 03: Fire in the Hole (Elmore Leonard)

Rating: 4/5
Year: 2002
Genre: Crime
Read again? Yes

Deputy U.S. Marshall Raylan Givens has been reassigned to Harlan County, Kentucky in the wake of a shoot-out with a mobster. To be fair, Raylan did give the guy 24 hours to get out of town or get shot. Guy didn't leave.

It was simpler to just shuffle Raylan out of sight than to try to build a case against him.

This being Raylan Givens, he's not even settled in before the trouble starts. His old schoolmate Boyd Crowder has started up a white supremacist church, mostly as a criminal enterprise: bomb goes off in a Black neighborhood, cops rush to the scene, and Boyd's boys rob a bank or two elsewhere while the cops are busy.

Meanwhile, the recently-widowed Ava Crowder shows an interest in Raylan now that her abusive husband is out of the picture.

This novella is the basis for the TV show "Justified"; I haven't seen much of the show's first season, so I don't know how well they fit together. The book's a very quick read, but there are no real surprises. By the halfway point the ending is obvious, but Raylan's got so many awesome one-liners in his dealings with the bad guys that it doesn't matter. I would have liked a longer story with more of a challenge for Raylan.

Wednesday, June 26, 2013

Dresden Files 14: Cold Days (Jim Butcher)

Rating: 4/5
Year: 2012
Genre: Fantasy
Read Again? Yeah.

Turns out Harry Dresden was only Mostly Dead after being taken down by a sniper in "Changes." He did a little time as a ghost in "Ghost Story." Now...he's baaaaaack!

Well, there's a hitch. He's not a freelance wizard anymore. He made a deal in "Changes" that bound him to Queen Mab, agreeing to become her Winter Knight, which makes him her enforcer, assassin, or whatever she wants.

The previous Knight was an evil, sadistic bastard. Now Harry wear the mantle. There's a constant struggle between keeping his own identity and allowing the cruel, hungry passions of Winter to take over.

Oh, and as in every previous book, he has to save the world from Armageddon. Again. This time he has a day to pull it off...and Mab wants him to kill her daughter Maeve, the Winter Lady.

Dresden has been speculating over several books about a sort of "Black Council," an evil counterpart to the White Council of wizards, shadowy hands manipulating events and people (and creatures) to trigger a new Armageddon focused on Chicago on Halloween. Turns out he's right, in a way: parasites. This angle is used to explain why nearly every previous book has a super-monster flocking to the Windy City to further their plans for Total World Domination (or at least the Utter Destruction of Everything): the baddies have been influenced by parasites. I don't like or dislike this angle just yet, since it's only now being introduced. If Butcher handles it well, it could be cooler than a "Black Council."

This book brings back Butters the Medical Examiner, Molly the former Apprentice, Murphy the ex-cop (and love interest?), Bob the talking skull, Thomas the White Vampire (and Harry's half-brother), and Mouse, Harry's humongous dog.

No one's particularly surprised Harry isn't actually dead, but now that he's the Winter Knight everyone's convinced he's a raging murderous bastard, or at least under the Winter Queen's sway.

The story moves well. No rambling. Good plot development, some revelations about the role of the Faerie Folk in keeping the evil Others at bay.

Airframe (Michael Crichton)

Rating: 4
Year: 1996
Genre: Techno-thriller
Read again? Yes

Everything's quiet aboard TransPacific flight 545 out of Hong Kong. Most of the passengers are asleep.

The plane starts to pitch violently, diving several thousand feet, then climbing sharply, then diving and climbing again.

By the time 545 makes its emergency landing at Los Angeles International, it's carrying 56 injured and 3 dead.

The captain claimed "severe turbulence" but radar shows clear weather for thousands of miles around the plane.

The flight crew leaves the country before they can be questioned. Everything seems to point to a failure in the aircraft itself.

The plane, a Norton N-22 Widebody--is shuttled to the factory for a complete inspection, but there's a catch: the team has one week. The boss wants immediate answers because Beijing is considering an $8 billion dollar purchase of 50 N-22's with an option for 30 more.

If the fault lies with the aircraft, Beijing will buy from Airbus instead.

Casey Singleton, Quality Assurance Liason and Press Spokesperson for Norton, is put in charge of the Incident Response Team. She'll be working with engineers and mechanics to either prove the N-22's soundness or condemn the company to a massive loss of business.

She's been saddled with Bob Richman, an assistant, some nephew of the Norton family who's being shuffled around the company to see where he'll fit in.

The boss is John Marder, the Chief Operating Officer, who was the program manager on the N-22.

Casey's team are a bunch of 2-dimensional off-the-shelf characters from Central Casting:
Marder is the Dark, Intense Company Man.
Doherty is the Mopy, Overweight Guy with a bad complexion.
Trung is the Industrious, Hard-Working Asian Genius.
Burne is the Angry, Truculent Red-Haired engine expert.
Smith is the Jittery, Fidgety Electrical Genius.
Wallerstein is the Efficient German Flight Simulation Operator.
Rawley is the Dashing Cowboy Test Pilot.

As soon as the investigation starts, everything hits the fan: one flight recorder is scrambled and will take some time to sort out. The strongly-unionized mechanics are angry because of a rumor that part of the big China sale includes moving wing fabrication to China, which would effectively kill U.S. production of the N-22 and thousands of jobs at the U.S. factory. Marder denies the rumors.

Bob Richman seems squirrelly. Casey starts giving him busy work and does some behind-the-scenes investigating into him. She finds that he did a lot of off-the-table flying when he was in Marketing. What's his deal?

The media gets involved: a tabloid TV show producer who fancies herself a Hard-Hitting Investigative Journalist. Shortly after the N-22 story breaks, an unrelated incident with a different airline makes her think she smells blood. She packs her hatchet and heads out to LA to get "the real story" about the N-22 DEATHTRAP!! She's already framed out the entire story, not caring about the facts, just the sensationalism and ratings, ratings, RATINGS!

Crichton frequently adds paragraphs or pages worth of technical or industrial information to explain things his principal characters should already know, such as the problem of counterfeit aircraft parts or how the government and industry actually interact versus how we would prefer it to be. Bob Richman is our surrogate. A lawyer, not an engineer or industry insider, he's someone for Casey to explain the technical stuff to.

Thick but not too hefty, and a page-turner. Crichton stays out of his own way, feeding you technical stuff as needed without straying from the trail. There's a lot going on--corporate intrigue, media hype, Casey's ex-husband who is convinced she's just breaking his balls, juggling all the engineers and mechanics without pissing them all off, trying to quell rumors about the wing sale to China. There's a Crowning Moment of Awesome when Casey puts the stupid, arrogant media woman solidly in her place during the Big Test Flight at the book's end.

The only real disappointment is the low-budget supporting cast, but that's only a momentary distraction near the beginning of things.

Wednesday, May 15, 2013

Wuntvor 03: A Disagreement With Death (Craig Shaw Gardner)

Rating: 4
Year: 1989
Genre: Fantasy, Comedy
Read again? Yes

Fresh from fleeing Mother Duck and her fairy tales, Wuntvor and his companions learn that Death has taken Wunt's master, the great (sneezing) wizard Ebenezum. Death's holding him hostage and wants the Eternal Apprentice to hand himself over.

Snarks the horribly honest demon reminds them that he used to be a monk in the service of Plaugg the Somewhat Magnificent, and that Wunt might ask the third-rate god for help. Wunt and Snarks fly dragonback to the heavens--with a short stop to ask the Two Fates for directions (the third sister is on vacation).

The Fates' advice sends them to the Home of the Dragons. Hubert (the theatrical dragon) hasn't been home in quite some time. He's wildly famous, the local-boy-done-good, but his friends and relatives want to know why he's hoarding those tasty morsels (Wunt and Snarks). A little song, a little dance...and it turns out that the part of heaven where they'll find Plaugg is up, and a little to the left.

Of the six Ebenezum/Wuntvor books, this is the most disappointing. Once we've gotten through the Big Fight with Death, the book just winds down and seems to stop. A perfunctory resolution to the series.

Stylistically, through all six books Gardner's writing gets you there, but kind of plods along the way. Serviceable. The first time I read the series (1991 or so), it was cryingly funny. After maybe the 6th time, I'd say to just ignore the bumps and these short books will go by quickly.

Wuntvor 02: An Excess of Enchantments (Craig Shaw Gardner)

Rating: 4
Year: 1988
Genre: Fantasy, Comedy
Read again? Yes

Team Wuntvor have finally reached the Eastern Kingdoms. Wunt hopes to convince Mother Duck to help cure the allergy curse on the sniffling, sneezing, stuffy-headed-so-they-can't-use-magic wizards of Vushta.

Mother Duck isn't interested in helping Wunt. She's got an agreement with the Netherhells!

But her plans are far, far worse than handing Wunt and his friends over to the demon horde.

They will star in her fairy tales (even the Brownie, who really hates being called a fairy).

Once upon a time....

This phrase is part of the spell. Wuntvor finds himself as the Young Adventurer seeking the home of the Sun. He makes camp after a day's travel and is joined by a fairy--

--who suddenly breaks character, insisting that Brownies are NOT fairies. They're very sensitive about that. Brownies are an industrious tiny people who make shoes! Fairies are tiny people who hang out in the woods and frolic with satyrs! They couldn't be more different!

The spell is broken. Mother Duck, struggling artist, shows up and makes a few changes, amps up her spell, annnnd--ACTION!

Once upon a time...

Wuntvor is a traveler crossing a valley. A sign warns of danger ahead. The next bids him "BEWARE!" His trail leads to a bridge and the dangers that wait beneath...

Then one of the "trolls" drops out of character and breaks the spell.

Mother Duck is furious, but quickly regroups. A new story begins.

Once upon a time...

Wunt now walks in the woods and meets a tiny man--a tiny man who is NOT a fairy, but a Brownie--and who offers him seven wishes. One wish for a weapon, squandered on the magic sword he already carries.

Second wish, true love. The Brownie leads him to a tower. After a brief conversation with the resident Damsel, Wunt finds himself buried in an enormous fall of golden hair. He climbs, they talk, and he learns that he must defeat the Dragon beneath the tower to rescue the Damsel...

With each interruption, a new story begins. Each time he seems to be alone, Death shows up, trying to take the prized Eternal Apprentice only to be thwarted. There seems to be no escape from Mother Duck's stories.

Will Wuntvor ever reach happily ever after?

Wuntvor 01: A Difficulty with Dwarves (Craig Shaw Gardner)

Rating: 4
Year: 1987
Genre: Fantasy, Comedy
Read again? Yes

Vushta is saved!

Too bad about the wizards, though.

In trying to cure the sniffling, sneezing, handkerchief-filling wizard Ebenezum's allergy to magic, almost all the other wizards in Vushta have been stricken with the same curse!

Three tough-guy apprentices are after Wuntvor, demanding that he cure their masters or pay 200 gold pieces by moonrise the next day. Failure to pay the 400 in gold will result in unpleasantness (the ever-increasing fee is a running joke).

Meanwhile, there is discord amongst Wuntvor's companions. Snarks the honest demon is suddenly terrified of Brownies (instead of being merely disgusted by them). The Damsel and Dragon are sniping at each other (creative differences). Love interest Norei thinks Wuntvor's eye wanders too much and he doesn't take her seriously. The Dealer of Death has a quarterly review coming up and it likely won't be favorable because we're in the fourth book already and he still hasn't killed Wuntvor, Ebenezum, or Hendrek (a contract is a contract, friends or not). Hendrek is thoughtful.

Wuntvor must go to the Eastern Kingdoms to find help for the allergy-stricken wizards. Since his usual companions are acting weird, he decides to go it alone.

Mistake!

He's accosted by Death, who seeks to claim the lone traveler. Death believes Wuntvor is the mythical Eternal Apprentice--and Death can only take him when he's truly alone.

Then a ferret shows up. And Tap the Brownie...and Guxx Unfufadoo and Brax the salesdemon...Hubert the theatrical dragon and his Damsel...the unicorn...Hendrek and Snarks. Death is furious...but rules are rules. He can't take Wuntvor, so he leaves.

Guxx Unfufadoo is no longer a rhyming demon. Because of the spell involving his nose hair at the end of the previous book, any attempt at rhyming sends him into sneezing fits! Now he can only speak in verse. Brax carries a small drum for beating rhythm.

Wunt and the gang keep heading east, eventually reaching the Eastern Kingdoms and meeting the Seven Other Dwarves (Nasty, Touchy, Snooty, Spacey, Dumpy, Noisy, Sickly, and Smarmy...yes, there are actually eight) and their frightening mistress, Mother Duck.

Will Mother Duck help Wuntvor...or will she bake him into bread?

Ebenezum 03: A Night in the Netherhells (Craig Shaw Gardner)

Rating: 4
Year: 1987
Genre: Fantasy, Comedy
Read again? Yes

Vushta, City of Forbidden Delights, has gone right to hell!

The Netherhells, that is.

Apprentice Wuntvor and his sneezy master Ebenezum finally reach the city after two books, Death, a Brownie, a gold-pooping chicken, an angry union representing bog womblers and other downtrodden imaginary and mythical beasts, a lap-lusting unicorn, a dragon and damsel stage act, a brutally honest demon, an assassin who loves to strangle wild boars, several attacks by Guxx Unfufadoo and his horde of Netherhells demons, a love-interest witch, a giant, and a long trip across the sea (powered by sneezing)!

And now the city is gone, dragged to the Netherhells by evil rhyming demon Guxx Unfufadoo. Not even one Forbidden Delight for Wuntvor to sample.

All that remains is the less-fashionable West Vushta. two wizards, some apprentices, and a costumer.

Plans are made. Wuntvor will venture into the Netherhells, armed with what few weapons could be found:

Wonk, the Horn of Persuasion.
Cuthbert, the cowardly talking sword.
A "Get Out of Jail Free" card.
A magic hat that produces scarves, flowers, or ferrets when one says "yes", "no", or "perhaps".

He will be joined by Hendrek and his cursed battleclub Headbasher (which no man can truly own, etc.) and Snarks the horribly honest demon.

And three ferrets.

All they have to do is find Guxx Unfufadoo and snip a single nose hair from him.

They meet up with the Dealer of Death, who once relished the the challenge of killing demons, but now wanders the Netherhells wishing for a good, solid wild boar to strangle.

Can our heroes defeat Guxx once and for all and rescue the Fabled City of Vushta?

Ebenezum 02: A Multitude of Monsters (Craig Shaw Gardner)

Rating: 4
Year: 1986
Genre: Fantasy, Comedy
Read again? Yes

Sneezing wizard Ebenezum and his trusty--if clumsy--apprentice Wuntvor are still on the road to Vushta,  City of Forbidden Delights. They travel with Hendrek the warrior and his cursed warclub Headbasher (which no man can truly own, but can only rent) and Snarks, formerly a monk in the service of third-rate god Plaugg the Reasonably Magnificent.

Snarks is a demon so unpleasantly honest he has to wear a hood to muffle the truth.

Then the Brownie shows up.

Then a unicorn seeking a virgin lap upon which to rest his weary head.

Then a giant bird--a Rok--nabs the wizard and his apprentice, flying them miles away to confront the nefarious (and unheard-of) Association for the Advancement of Mythical and Imaginary Creatures (AFTAOMAIBAC). They demand better treatment, what with unicorns and dragons and fairies getting all the good jobs in stories and tapestries. What about bog womblers? Satyrs? Griffons?

Ebenezum 01: A Malady of Magics (Craig Shaw Gardner)

Rating: 4
Year: 1986
Genre: Fantasy, Comedy
Read again? Yes

When wizard Ebenezum tries to awe his new apprentice by summoning a fearsome demon, a broken line on his protective pentagram means the demon's not in the wizard's control!

Even worse, this is Guxx Unfufadoo, a horrid rhyming demon whose dread powers grow with every rhyme!

After a brief battle--part of which with Ebenezum's beard stuffed in the demon's mouth to keep it from speaking--the wizard banishes his foe back to its home in the Netherhells.

Then...the sneezing begins.

Ebenezum finds himself cursed with a horrible allergy to magic. Even minor spells send him into convulsions of sneezing.

Now the stricken wizard and Wuntvor the apprentice must take to the road for Vushta, the famed City of Forbidden Delights, to seek a cure. But first, they raise some traveling funds by rescuing a damsel from a dreadful dragon...well, kind of. The dragon's really into theatre and takes on the damsel as his partner.

Soon our heroes encounter their next foe, Hendrek of Melifox, armed with the enchanted warclub Headbasher, which no man can truly own, but can only rent!

Then they meet Death; a woman with a chicken that poops gold; an assassin named the Dealer of Death (and who loves to strangle wild pigs); and an enclave of monks who worship Plaugg, the Moderately Great.


Very much in the vein of Robert Asprin's "Myth" series, which started as a send-up of heroic fantasy and swords-and-sorcery tales. As with Asprin's Skeeve the apprentice, Gardner's Wuntvor must handle the magical burden for his master (in Skeeve's case, his original teacher was assassinated; his second lost his powers as a prank by the previous guy). Wuntvor is incredibly clumsy, but he means well, and his successes are more from screwing things up than from being competent in magic.

Friday, December 30, 2011

Buckaroo Banzai (Rauch, Earl Mac)

Rating: 4/5
Year: 1984
Genre: Sci-Fi/Adventure
Read again? In another 10 years

Adventurer, neurosurgeon, rock star, physicist, engineer, and all-around genius Buckaroo Banzai races his Jet Car through a mile-wide mountain and into the 8th Dimension!

But first, Buckaroo had to attend to a bit of tricky neurosurgery.

Meanwhile, Emilio Lazardo, aka John Whorfin, a Red Lectroid from Planet Ten!--plans his escape from a mental institution and schemes to steal Buckaroo's Oscillation Overthruster, the amazing device that allowed Buckaroo to cross the Dimensional barrier--and which will let Whorfin return home to Planet 10!

John Whorfin has a sort-of team of people--all Red Lectroids in disguise: John Bigboote and John O'Connor are running Yoyodyne, an aerospace company front that's suposed to be building their way back to Planet 10. But Bigboote and O'Connor seem to enjoy the human life too much.

Buckaroo Banzai has a team of people--a small army, actually, but his inner circle and rock band are known as the Hong Kong Cavaliers. It's up to all of them to save the world.

But first, they'll celebrate breaking the Dimensional barrier by playing a gig.

Save the world? Yes. Those Red Lectroids are bad guys banished from Planet 10. The good guys, who call themselves Adders, have threatened to blow up the Earth if Buckaroo can't stop the Lectroids.

The book is narrated by Reno, one of the Honk Kong Cavaliers and Buckaroo's official chronicler. Reno's got an entertaining heroic/cowboyish style that could be distracting or annoying if it weren't so tongue-in-cheek. There's a real-world feel to the narrative, thanks to Reno's footnotes and references to a backlog of Buckaroo Banzai adventures. Maybe a little long-winded. The book does drag in places, just enough that I zapped a point.

Bard's Tale 2--The Chaos Gate (Sherman, Josepha)

Rating: 4/5
Year: 1994
Genre: Fantasy
Read again? Maybe

It's been four years since the end of Castle of Deception. The boy-hero of that book, Kevin, is a Count and a full Bard, now. Has his own castle and everything.

But he's bored. There's no adventure in the day-to-day affairs of running a castle and tending to the needs of his people and the Kingdom.

Then his friend the Dark Elf Naitachal--now a full Bard himself--comes to visit. When an envoy from a neighboring Count brings a portrait of his daughter and a marriage offer, Kevin makes a snap decision to sneak out to see her for himself, disguised as a lowly minstrel. Naitachal tags along in hopes of amusement.

Of course things don't go well; Kevin's would-be lady-love is sharp-tongued and argumentative and clearly uninterested in marriage. When he reveals his true identity, all hell breaks loose!

Naitachal is very amused.

Meanwhile, at the enclave of evil Dark Elves, the Boss Elf is stewing and scheming, evilly wanting revenge against Naitachal for turning away from the Dark Side. His evil consort hatches a spell designed to ensnare Naitachal....

A bit too melodramatic and long-winded. Pacing could have been tightened up quite a bit. Characterization could have been better; the Dark Elves are oh-so evil and two-dimensionally bland.

Raylan 01: Pronto (Leonard, Elmore)

Rating: 4/5
Year: 1993
Genre: Crime
Read again? Yes

This is the first of several stories about Deputy US Marshall Raylan Givens; they cover the events that led to Givens being "exiled" to Kentucky in the TV series "Justified."

Raylan is assigned to protect Harry Arno, a Miami bookie and witness against small-time Mobster Jimmy Cap. Harry finds out he's been screwed by the Feds: they faked a call from an angry bettor who hasn't been paid off, making it look as though Harry skimmed several thousand bucks.

As it turns out, Harry's been skimming, all right--a few million bucks over four decades. The Feds' screwing blows things up just as he's about to "retire" and run off to Italy.

He gives Raylan the slip, but the Marshall has dealt with Harry before and easily finds the Bookie in a little town.

The Mob doesn't have much trouble tracking Harry, either....

Leonard doesn't waste the reader's time in extra syllables or meandering prose, but "Pronto" doesn't move as quickly as "Maximum Bob," the only other Elmore I've read. It still has the "ordinary people" feel of "Bob" and of "Justified," but I still felt the need to take a point for the pacing.

Wednesday, November 30, 2011

Bard's Tale 1--Castle of Deception (Lackey, Mercedes & Sherman, Josepha)

Rating: 4/5
Year: 1992
Genre: Fantasy
Read again? Maybe.

It says something about Anderson's "Darksaber" that I willingly picked up a Mercedes Lackey book back in July--for the first time in nearly 2 years. I haven't read a "Valdemar" book since October of 2009. Never did finish the series. Stopped at number 20. Staying right there.

"The Bard's Tale" series is much shorter (I've got 4) and thinner (smaller books are good) and not "Star Wars." The stories are based around 1985's Electronic Arts computer role playing game.

Kevin is apprenticed to an elderly Bard. The boy wants adventure! Nothing happens in their tiny village.

His Master sends him off on a mission. It's not much--just copying an rare old musical manuscript at Count Volmar's castle.

He quickly finds himself out of his element, a nobody among boys his age. He applies himself to his work to fill the time.

Then he meets the Count's niece, a vision with big blue eyes and golden curls, the first girl to ever pay attention to him.

Not so much. She's actually an evil fairy trying to foil Kevin's mission. When her ever-stronger advances and enchantments can't get the answers she's after, she and the Count stage a "kidnapping" of his "niece" and send Kevin off to look for her. With the boy out of the way, they can go through the library book by book until they find the one he was copying.

Too bad for them that only a Bard can see it!

Kevin's joined by a streetwise woman warrior, a wise-ass fairy, a White Elf...and a Dark Elf with the power of Death and a thirst for music.

Can they find the truth about the missing girl...and save the kingdom?

This is a safe and straightforward "quest" story once it gets rolling. A bit more melodramatic than I'd like, but still solidly done.

The characters could use some fleshing out, but they're serviceable.

There might be a few draggy points, but the story moves at a purposeful pace. I'd like to have gotten into the action a bit more quickly.

Sunday, July 31, 2011

Star Wars: Hand of Thrawn 02--Vision of the Future (Zahn, Timothy)

Rating: 4
Year: 1998
Genre: Sci-Fi / Star Wars
Read again? Yes

The Caamas situation boils over; the New Republic's weak central government can't keep old feuds from erupting among its members--and can't interfere if there's fighting unless asked to intercede.

Star systems begin petitioning the Empire for readmission, looking to its strength and security to protect them from their neighbors.


The principals split up into teams, each looking for the original Caamas document that would reveal the names of the Bothans who (unwittingly? wittingly?) participated in the slaughter of the planet 20 years ago.

Han Solo and Lando Calrissian go to Bastion, the tightly-defended capitol of the Empire.

Talon Karrde--smuggler, scoundrel, information broker--follows rumors to his old boss, who might have a copy of the Caamas document.

Luke Skywalker finds his way to the world where Mara Jade tracked one of the mystery ships that have been sighted around the galaxy. He finds her and an outpost somehow linked to Grand Admiral Thrawn.


Good second half to the story, but there's that euphemizing of common terms yet again--more skyarches, more avians, and "push comes to shove" becomes "nudge comes to punch." Yet other common words such as ship remain untouched. Since 99% of the whatever language is "translated" for us, why do we need "avians" instead of birds? There are no computer hackers, either--they're called "slicers," which loses some of the flavor of the original word.

At least he doesn't use Brian Daley's "howlrunner"--but there weren't any Space Wolves in the book.

Star Wars: Hand of Thrawn 01--Spectre of the Past (Zahn, Timothy)

Rating: 4/5
Year: 1997
Genre: Sci-Fi / Star Wars
Read again? Yes

It's been 10 years since the events of the Thrawn trilogy, about 15 since "Return of the Jedi."

The New Republic is still mopping up from the various crises that pop up every time someone writes another "Star Wars" book. The Imperial Remnant is still causing trouble, even at vastly reduced strength and reach.

Princess Leia is President, but taking a leave of absence to spend time with the family. Acting President Space Horse has everything firmly in hoof.

Admiral Pellaeon is in charge of the Imperial Remnant's military; it's grown obvious to him that the Empire's boundaries are shrinking, its power fading, and he's making the rounds to various government leaders to discuss declaring a truce with the New Republic.

One of the men he meets with--Moff Disra--has his own agenda; he's working with a former Imperial Guardsman and a con man who impersonates the long-dead Grand Admiral Thrawn. The three of them devise a scheme intended to lure worlds back into the Empire. Before long, there are rumors--some hopeful, some fearful--spreading across the galaxy that Thrawn is very much alive and is embarking on a new mission to destroy the New Republic.

Disra is also in under-the-table business with a pirate band working as privateers, hitting Republic shipping on behalf of the Empire. There's a lot of money to be made--and business is good.

The story's Big Controversy centers on the Empire's crushing of Caamas; a document has surfaced linking a small number of Bothans to the genocide. Before long, the New Republic is brought to a near-standstill as its people break into factions, with some demanding justice for the genocide and looking to punish all Bothans for it, others taking up the Bothans' defense and insisting that the actual criminals be brought to trial. President Space Horse is hock-deep in trying to hold things together. It's up to Leia, Han Solo and Lando Calrissian to find the truth about the Caamas document.

Meanwhile, mysterious small ships have been seen in various places around the galaxy. Luke Skywalker's old ex-enemy/sometimes Jedi student Mara Jade goes off after one of them and disappears. Luke--guided by a vision from the Force--goes to find her....


Only two books in this story arc; Zahn turns in another tightly-written, well-paced book with good characterization and several plotlines to keep us wondering what'll happen next.

The only annoyance is the same one I've had with Brian Daley's "Star Wars" books, where common words aren't spacey enough. In place of bridges, we have sky-arches; birds are "avians," spies indulge in "cloak-and-blade" behavior. Bleah. Gonna take a point off for it this time, since Zahn does it more in this pair of books than in the previous trilogy.

Sunday, July 17, 2011

Star Wars: Thrawn 03: The Last Command (Zahn, Timothy)

Rating: 4
Year: 1993
Genre: Sci-Fi/Star Wars
Read again? Yes

Thrawn's been busy. After sneaking most of the Dark Force fleet and crewing the ships with newly-minted clones, he sets his troops to start taking star systems back from the New Republic. He makes a swift strike against the capital itself, launching cloaked asteroids into orbit around the planet.

A mission is put together to steal a piece of equipment that could locate those asteroids--but it's safely protected at the Empire's Bilbringi shipyard.

The only way to stop the flow of clones is to find their source and destroy the facility; it's up to Luke, Han, Lando, Chewbacca, and Mara Jade to find the mysterious planet Wayland....

Meanwhile, the insane Jedi clone C'Baoth suddenly decides to go to Wayland himself, where he's devised a special clone to deal with Skywalker.


The only real problem I have with this book is the identity of that special clone (spoiler!) and how he came to be. Otherwise, it's a good read.

Star Wars: Thrawn 02--Dark Force Rising (Zahn, Timothy)

Rating: 4
Year: 1992
Genre: Sci-Fi/Star Wars
Read again? Yes

I pretty much had to have this one once I finished the first book in Timothy Zahn's Thrawn trilogy (Heir to the Empire). I just wish there were more good writers behind the stacks of "Star Wars" novels that followed.

"Dark Force" follows directly on the heels of the first book.

Leia, Chewbacca, and C-3PO travel to Honoghr, the homeworld of Thrawn's pet assassins. Leia is hoping to make peace with the Noghri.

Luke Skywalker flies out to Jomark, following rumors of a powerful Jedi master living there, not realizing that Thrawn is behind the rumors or that the Jedi is an insane clone. Luke's hoping for guidance in teaching a new generation of Jedi Knights. C'Baoth is only interested in turning him into a puppet.

Han Solo and Lando Calrissian follow leads on the mythical Dark Force, a lost fleet of Dreadnoughts. The New Republic needs ships--and Thrawn's Imperial Remnant wants them, too. Han and Lando find former Senator Garm Bel Iblis, instead; they also find some clues that he knows more about the Dark Fleet than he lets on....


Where Thrawn is a seemingly omniscient Moriarty character in the first book, in "Dark Force" he comes off as a bumbling idiot, now, managing to draw exactly the correct wrong conclusions needed to move the plot along in favor of the Good Guys. It's a disappointing turn.

As with the first book I liked the characterization, plotting, and pacing.

Wednesday, June 1, 2011

Rush (Guitar Superstar Series) (Donato, Ray)

Rating: 4
Year: 1986
Genre: Music
Read again? Yes


I re-named this "Rush for Sissies" on the inside front cover. Donato's arrangements aren't as bad as those in the "Rush Complete" or "Deluxe Anthology" books, but there was a lot of correcting to be done, once I knew enough to know the difference.

The book's arranged specifically for vocal and guitar, with both standard staff and TAB notation. The main thing missing in every song is chord notation. Donato simply notes the generic chord name--"Bb sus 2." It's not a terrible omission, given that you can look at the TAB notation to see which fingering of a B-flat suspended-second chord Alex Lifeson was using for that song.

The actual mistakes aren't glaring, but they irritated me 20 years ago, when I was trying to learn to play like my guitar idol. Things like having the guitar silent when it's not, entire sections of a song omitted (done deliberately, without a good reason) or shortened, solos omitted (but included in other songs?). Knowing how hot-headed I was in 1989 or so, I'd have been pretty pissed off at shelling out $20 I could barely afford only to find that the arrangement for "Tom Sawyer" was as sucky as this one. One thing he does do well is keeping up with the insane meter-changing of certain songs.

Still, figuring it out by myself and going back to fix Donato's omissions and errors made me learn the songs and made me more confident in my own ability to listen and understand Lifeson's note choices. I wouldn't have gotten that if Donato had been note-for-note accurate, so I'll only take one point off.

The songs:
New World Man
The Spirit of Radio (w/solo)
Jacob's Ladder (solos omitted)
Between the Wheels (solo omitted; has guitar echoing synth; choruses wrong; ending wrong)
Tom Sawyer (solo omitted; main intro riff wrong;)
Free Will (solo omitted)
La Villa Strangiato (solos omitted)
Red Barchetta (intro wrong; solo omitted)
Distant Early Warning (sketchy solo?)

Electronic Projects for Guitar (Penfold, RA)

Rating: 4
Year: 1992
Genre: Music, Electronics
Read again? Yes

Of the three musical electronics project books, this one was the most difficult to understand, since the author uses British (or European? Metric?) notation on some components. Once I got used to that, though, everything fell into place.

Not that I ever built any of the projects. I got some ideas from Penfold's book, all of them added to a big folder with all my other electronics/music stuff, but nothing ever seemed to get built. I was always working on something else--fixing a car, learning a song, playing along with Rush tapes (NEVER the LP's!), stripping electronic components from broken TV's, radios, or whatever. I've got a sizable collection of resistors, capacitors, and all that...in storage.

Penfold gives us 16 projects after a cursory course in soldering, assembly, and testing:

Guitar preamp
Headphone amp
Soft distortion
Compressor
Auto-Wah (he spells it "Waa")
Wah-wah pedal
Phaser
Dual Tracking effects unit
Expander
Treble booster
Dynamic treble booster
Dynamic tremolo
Direct-injection box
Improved distortion box
Thin distortion unit
Guitar tuner

The schematics, assembly drawings, and parts lists are well-done; the projects are built up on simple breadboard with point-to-point wiring, but since there doesn't seem to be anything critical you could probably get away with the "dead bug" assembly method to make things take up even less space.

Some of the schematic symbols and part numbers didn't match anything I'd seen before, but that was before the Internet and Google, so sourcing most of the active components (transistors, integrated circuits) or equivalents shouldn't be too hard.